banner



Shadow Warrior 2 Becomes the First PC Game Taking Advantage of HDR & NVIDIA's Multi-Res Shading

Shadow Warrior two Becomes the First PC Game Taking Advantage of HDR & NVIDIA'southward Multi-Res Shading

Shadow Warrior ii released yesterday and the feedback so far is great. There's also something that makes Flying Wild Pig's game unique: it's the kickoff PC game that takes advantage of both High Dynamic Range (HDR) and NVIDIA's Multi-Res Shading technology.

Flying Wild Hog partnered with NVIDIA to implement both these technologies. Five months agone, we reported that Multi-Res Shading/Simultaneous Multi-Projection could yield benefits for 4K gaming as well as VR; now, Shadow Warrior ii is the first game to brand it happen.

Shadow Warrior two uses NVIDIA Multi-Res Shading, which includes simultaneous multi-projection (SMP) engineering science built into NVIDIA Pascal GPUs to project images into multiple viewports. It tin, for case, decrease the resolution of a game'south graphics on the periphery of the screen, improving functioning without harming paradigm quality on the centre of the screen where a gamer'southward eyes are focused during gameplay.

This is the first time Multi-Res Shading technology has been used outside a VR application. By intelligently reducing the workload on the GPU, we gain a substantial amount of operation.

An official blog mail on GeForce.com explained how Multi-Res Shading actually works in Shadow Warrior ii.

Shadow Warrior ii operation tin be improved by up to thirty% with MRS, enabling you lot to play at 4K at over lx FPS on a GeForce GTX 1080, with max settings enabled, or at over 60 FPS at 2560x1440 on a GTX 1060, also with max settings enabled.

In Shadow Warrior ii, Conservative and Aggressive MRS options are available, adjusting the size of the MRS border and the resolution of graphics rendered inside.

In other words, the Bourgeois setting adds a border xx% the size of the screen on the top and lesser of the moving picture, and a border 18% the size of the screen on the left and correct of the picture. And everything rendered inside that border is shown at lx% resolution (forty% lower than the selected screen resolution; for case, images inside the MRS viewports are rendered at 2304x1296 when 3840x2160 is the selected screen rendering resolution).

Equally the resolution of the MRS border is dictated past the screen resolution specified in the options of a game, we recommend MRS be used at higher resolutions similar 2560x1440 and 3840x2160 (4K). During gameplay the reduced resolution of the MRS border is far less noticeable at 2560x1440, and about on unnoticeable at 4K. This is especially true in Shadow Warrior 2, a fast and furious game where yous can't have your eyes off the heart of the screen due to the non-finish action.

Additionally, NVIDIA provided a performance chart that gives y'all an idea of how much performance tin be saved past enabling MRS in Shadow Warrior 2.

As mentioned earlier, Flying Wild Grunter likewise added HDR support with the assistance of NVIDIA. Of course, that kind of improvement cannot be showcased in whatever way for reasons discussed in previous articles.

Shadow Warrior 2 is as well the first PC game to feature HDR (high-dynamic range). NVIDIA is driving the adoption of HDR in real-time 3D applications past working with developers to add together the applied science to their games. HDR expands the range of both contrast and colour, so developers tin display a wider and richer range of colors, much brighter whites, and much deeper, darker blacks.

For Shadow Warrior 2, NVIDIA provided sample code for HDR to Flying Wild Hog, giving them a great jumping off point for coding HDR. As they inverse the code to make it their ain, nosotros supported them with advice and information. We even provided an HDR display for use during development.

All the same, here'southward a video that shows Shadow Warrior 2 at 4K@60FPS with NVIDIA's Multi-Res Shading enabled.

Source: https://wccftech.com/shadow-warrior-2-becomes-first-pc-game-taking-advantage-hdr-nvidias-multi-res-shading/

Posted by: santosbegges47.blogspot.com

0 Response to "Shadow Warrior 2 Becomes the First PC Game Taking Advantage of HDR & NVIDIA's Multi-Res Shading"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel